Sure, but I lost my better maps because I had to reformat recently, I'll just post what remnants are left in my photobucket.
Also, I'm far from the best mapper, I don't map much at all really, just a lot of failed personal projects that never made it to the light of day.

And now I must apologize because the images are quite large,
My only recent 'actual sized' one:
http://i304.photobucket.com/albums/nn167/Ichikami/hallofbeginnings7.png(You will probably notice a couple errors with paths or tree tops cutting out to the next map, these were compiled with normal sized maps pieced together, they were ultimately fixed but I lack a recent up-close version)
Recent one that isn't up close:
http://i304.photobucket.com/albums/nn167/Ichikami/hallofbeginnings9.pngThere's a few things wrong with these maps now that I've looked at them again, but I'm also an extremely picky person when it comes to stuff like this... haha.
Most people map with open space in mind, I usually tend to map structuring it like a dungeon (you can only go where my maps allow you to go, pretty much the way Silverdale does it, as well as single player RPGs)
Anyway, learn what you can from it but I wouldn't use it as the ultimate how-to image, like I said above, I don't map all that much, 50% of the maps appeal is only because I pieced that tileset together myself from resources found around the web. (and even then, I could've did that better... I'm my own worst critic.

)
Sorry for the wall-o-text (bad habit of mine)