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PvP not effected by level

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Re: PvP not effected by level

Postby Planes » Mon Dec 28, 2009 12:07 pm

Bast wrote:Set pvp so that it is only possible for people lvl 10 and higher, this gives the new people somewhat of a fighting chance to get started. And then from there, have no limit.



This would also be viable, or what solstafir said.
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Re: PvP not effected by level

Postby ZoSo » Mon Dec 28, 2009 1:05 pm

Make it so Lower Levels can attack any Higher Level player, if they do. The higher level player can attack back.

The restriction should only be for attacking Lower level players.
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Re: PvP not effected by level

Postby Solstafir » Mon Dec 28, 2009 1:28 pm

ZoSo wrote:Make it so Lower Levels can attack any Higher Level player, if they do. The higher level player can attack back.

The restriction should only be for attacking Lower level players.

time to stalk lower levels and run in front of them right after they kill something :P
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Re: PvP not effected by level

Postby Sandking » Sun Jan 24, 2010 6:08 pm

I agree with removing the cap , plus.. no one plays a game if they cant pk someone..

When someone higher lvl than you comes and pk u it makes u play the game , so you can train and try to beat him.

Games there are only PVE are discarded for most players and the better ones.
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Re: PvP not effected by level

Postby Ryu » Mon Apr 26, 2010 12:56 pm

You could make a pvp protection that can be turned off by the player when they feel that they are ready for pvp. If players dislike pvp gameplay, they could just never turn it off.

Or you could make the pvp lvl difference higher in higher level monster areas like, a 20 level difference for the gargoyle area, but a 1 level difference for the lvl 1 bug area, Kinda meaning the deeper you get into the game, the more pking will come into your gameplay.

If you made an alignment system, the newer players could see that a person is on the bad side of the alignment and know to run or be more cautious around that person, also, you can add more lower leveled training monsters so the players have a variety of training spots, because if 20 players came on all of a sudden, it would be complete chaos at the bugs, bats, shrooms, blobs, and birds. There definately needs to be more room for lower levels.
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