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New ideas and Rare Spawns.

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New ideas and Rare Spawns.

Postby ZoSo » Fri Jan 08, 2010 1:30 am

Well well.. seems game has been a bit inactive for the past weeks.

Well no worry, the game is no where near death.. Its just minor slacking from the Development Crew.. since we've had holidays and stuff. Now that school has started.. hehe, we can start working on the game :P. As funny as that sounds... Its true.

Anyway, ive had some ideas to entirely remove grinding. And they might actually work..

Okay, first of all Giaken is adding in the Quest System. So the Leveling will be fully based on Questing. And im planning on making alot of quests.

I also had a crazy idea earlier today, which might actually work.. My plans are to remove ALL current random spawns in Areas. Instead we're going to add in a rare Spawn system, which passing through areas will give you or your party a chance of getting attacked by one or more monsters. My plans is to make the world of Silverdale a living world, with Talkable NPC's.. and Monsters which do more than walk around waiting to get butchered untill you gain Level Up.

Fighting NPC's will be considered somewhat.. rare compared to now. You wont know what to expect, and killing an Monster will be Much.. much more rewarding. Instead of having to kill 200 NPC's to level, it might be reduced to 20. And + Quests.. there really wont be much time left for grinding. Monster fights will be much more challenging, but the drop rate will be highly increased..

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Im also planning on increasing all size of all Areas.. leaving room for PVP, secret areas.. secret Quests. Very Rare spawns, more bosses.. more dungeons.

We're also planning on redoing the entire Boss system.. Also making it more rewarding, and more challenging. My vision is to make the game somwhat comparable to a classic NES/SNES singleplayer game.. Really focusing on interesting content :).
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Re: New ideas and Rare Spawns.

Postby Jasper » Fri Jan 08, 2010 2:11 am

Sounds kinda cool but dont completely remove grinding! Looking forward to the quests, and (at least it kinda sounds like it) faster leveling :P! aaaaand, do i smell lvl 35?!!?!!? :D
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Re: New ideas and Rare Spawns.

Postby GIAKEN » Fri Jan 08, 2010 2:15 am

I don't know if it will be faster, but it won't be the same repetitive control mashing. You'll have to hunt for NPCs now and search for them. There will still be common NPC spawns like birds which will give hardly any experience but they'll let you gather things like feathers from them.
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Re: New ideas and Rare Spawns.

Postby Jasper » Fri Jan 08, 2010 2:19 am

GIAKEN wrote:I don't know if it will be faster, but it won't be the same repetitive control mashing. You'll have to hunt for NPCs now and search for them. There will still be common NPC spawns like birds which will give hardly any experience but they'll let you gather things like feathers from them.

Oh ok.. but that still sounds pretty cool! :)
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Re: New ideas and Rare Spawns.

Postby ZoSo » Fri Jan 08, 2010 3:10 am

Yeah we could do stuff like Hunting Items.
Which draws certain enemies towards you, using alchemy. Or increases they're chance of attackning/spawning close to you.

For precise hunting, and quests.
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Re: New ideas and Rare Spawns.

Postby Carnal » Fri Jan 08, 2010 5:05 am

Sounds insanely awesome. :)
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Re: New ideas and Rare Spawns.

Postby murricath » Fri Jan 08, 2010 8:15 am

Sounds excellent. Remember not to bite off more than you can chew though.

I'd rather have a slower development with fewer bugs/glitches and a better product than a load of features with weird side-effects shipped to me.

Good luck though, with all the work coming your way i'm sure you will need it :)
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Re: New ideas and Rare Spawns.

Postby Aaron » Fri Jan 08, 2010 5:13 pm

so what do you meen you press other buttons instead of ctrl
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Re: New ideas and Rare Spawns.

Postby Cahir » Fri Jan 08, 2010 5:42 pm

Sounds good. A bit to good to be true. I hope I'm wrong.
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Re: New ideas and Rare Spawns.

Postby Hedge » Thu Jan 14, 2010 1:44 am

go for it =D
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