Well no worry, the game is no where near death.. Its just minor slacking from the Development Crew.. since we've had holidays and stuff. Now that school has started.. hehe, we can start working on the game
Anyway, ive had some ideas to entirely remove grinding. And they might actually work..
Okay, first of all Giaken is adding in the Quest System. So the Leveling will be fully based on Questing. And im planning on making alot of quests.
I also had a crazy idea earlier today, which might actually work.. My plans are to remove ALL current random spawns in Areas. Instead we're going to add in a rare Spawn system, which passing through areas will give you or your party a chance of getting attacked by one or more monsters. My plans is to make the world of Silverdale a living world, with Talkable NPC's.. and Monsters which do more than walk around waiting to get butchered untill you gain Level Up.
Fighting NPC's will be considered somewhat.. rare compared to now. You wont know what to expect, and killing an Monster will be Much.. much more rewarding. Instead of having to kill 200 NPC's to level, it might be reduced to 20. And + Quests.. there really wont be much time left for grinding. Monster fights will be much more challenging, but the drop rate will be highly increased..

Im also planning on increasing all size of all Areas.. leaving room for PVP, secret areas.. secret Quests. Very Rare spawns, more bosses.. more dungeons.
We're also planning on redoing the entire Boss system.. Also making it more rewarding, and more challenging. My vision is to make the game somwhat comparable to a classic NES/SNES singleplayer game.. Really focusing on interesting content















