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Updates - Silverdale (Normal/Old)

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Updates - Silverdale (Normal/Old)

Postby Zamin » Sat May 01, 2010 3:39 am

Just a bit of information on what has been occuring in the game that I haven't posted about on the Forums (its so time consuming :(), enjoy a long read with a warm cup of Tea.

So far I have added 25 weapons for classes (fighter/guardian). These weapons consist of new OH's, MH's, and Polearms.

In the near future I hope to make shields guardian only.

This will isolate the fighter from becoming a "semi-tank" class and be solely for DPS (thanks to the 9 new OH's implemented in the game, SO FAR).

Also, guardians and fighters will use the same MH swords. In the off-hand fighters will have OH's, while guardians have shields.

The fighters will have 2handers all to themselves as well, and the guardians will have polearms (they will do slightly less damage than 2handers, but will have stats related to guardians). This will make the classes further develop into achieving there maximum potential.

I have decided not to implement the other 35 weapons that are already done until I make the staffs, and shields.

The fighter/guardian restrictions will be added to all the current and future shields/swords (2hander) after I decide that everything that will be needed to be added is done.

After that I hope to start mapping some new areas for the newbie areas, followed by some mapping of level 10-25ish.

Kar'Gorath is completed but will not be released until I think there are atleast some level 30's playing in the game, and until I can decide on the drops by the Bosses.

This was a long awaited thread, but note that these changes have slowly been going on in the game, I wont spoil the new locations of the shops... apart from these following hints:

A stanger collector of various items has been seen near a Dark Cave...

A earthquake of magnitude 8.9 has hit Grimrock Hills... maybe some mountains collapsed...

This is just to tell everyone of what has changed (even though you already know since I have been telling everyone that is online in the game when I am).

Also, progress has been very slow for me since I have School for about 10-11 hours a day Monday-Friday, which all adds up to tons of homework as well. This is only until the end of May, after which I have exams in the first 2 weeks of June... and then I am free for the whole summer to work full-time on SD.

Thanks guys, I hope you all tag along for this wild ride and enjoy it. Expect more soon, if not in topic, then in game for sure (since making a topic is quite a hassle for me :P).
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Re: Updates - Silverdale (Normal/Old)

Postby Elite » Sat May 01, 2010 4:58 am

"Just a bit of information on what has been occuring in the game that I haven't posted about on the Forums (its so time consuming ), enjoy a long read with a warm cup of Tea."

lol :shock: <--- my eyes looking/reading at the text
Yeah the new shopping area isn't a supprize for me since I was on then, can't wait too see the staffs and future progress :)
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Re: Updates - Silverdale (Normal/Old)

Postby Ryu » Sat May 01, 2010 8:42 am

Well, if you need more level 30s in the game, I better start grinding again. 3 levels away xD
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Re: Updates - Silverdale (Normal/Old)

Postby Elite » Sat May 01, 2010 10:34 am

Ryu wrote:Well, if you need more level 30s in the game, I better start grinding again. 3 levels away xD


honestly idk how you can stand to grind...
btw I can probably grind with you tomorrow.
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Re: Updates - Silverdale (Normal/Old)

Postby Zamin » Sun May 02, 2010 5:22 am

Weapons up to level 25 added, and OH prices/attack lowered by a bit.
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Re: Updates - Silverdale (Normal/Old)

Postby Setsuna » Sun May 02, 2010 1:22 pm

Very nice updates Zamin, keep up the good work. And yes I do not know how you can stand the grind so much at such a high level.
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Re: Updates - Silverdale (Normal/Old)

Postby Zamin » Sun May 02, 2010 3:37 pm

Well this is sort of a "quest" system knock-off, or atleast thats what I want all of this to be.

You kill mobs, get items, trade the items at the "quest-giver" (shop) to get a weapon/armor of your choice.

I hope to implement a quest system soon, but before that I want to atleast finish up some staffs and maybe tie a bit of loose ends on the mapping.

Items up to level 30 completed and added, new boss drops added that require people to kill bosses to obtain drops.
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Re: Updates - Silverdale (Normal/Old)

Postby Setsuna » Sun May 02, 2010 5:09 pm

Ah okay!

Oh! and the other day I tried to train a wizard the other day. But it was really painful to do so.
Why is that?
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Re: Updates - Silverdale (Normal/Old)

Postby Zamin » Sun May 02, 2010 8:49 pm

Setsuna wrote:Ah okay!

Oh! and the other day I tried to train a wizard the other day. But it was really painful to do so.
Why is that?

No idea, I will be adding more stuff for them soon and it will make that bearable I bet :P.
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Re: Updates - Silverdale (Normal/Old)

Postby Setsuna » Sun May 02, 2010 10:52 pm

Alrighty Mate.
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